Educational Technology & Society (Oct 2024)

Participatory, human-centered, equitable, neurodiverse, and inclusive XR: Co-design of extended reality with autistic users

  • Matthew Schmidt,
  • Jie Lu,
  • Rui Huang,
  • Marc-Sonley Francois,
  • Minyoung Lee,
  • Xiaoman Wang,
  • Pedro Guillermo Feijóo-García

DOI
https://doi.org/10.30191/ETS.202410_27(4).SP05
Journal volume & issue
Vol. 27, no. 4
pp. 283 – 301

Abstract

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Extended reality (XR) such as Virtual Reality (VR) and Augmented Reality (AR) has been heralded as a particularly promising technology for autistic people. However, prior studies have centered around curing or ameliorating deficits and impairments and are typically conducted by non-disabled and non-autistic researchers. Using co-design and a variety of learning experience design methods and processes, Project PHoENIX (Participatory, Human-centered, Equitable, Neurodiverse, and Inclusive XR) speaks to the need for research that applies a social-ecological perspective to the design and evaluation of VR experiences for autistic users, with the goal of decreasing environmental barriers and promoting a more inclusive society. In this study, we describe a multi-cycle process of educational design research (EDR), consisting of iterative human-centered formative design, development, implementation, and evaluation of Project PHoENIX from Spring 2021 to Spring 2022. A framework for conducting co-design and collaborative educational design research with autistic individuals in a VR environment is provided along with design principles that support this framework. Findings from 3 meso-cycles illustrate the dual outcomes of educational design research, namely, (1) a consistently maturing intervention and (2) improving theoretical understanding. Findings underscore the feasibility of our approach, and demonstrate potential to scale.

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