IEEE Access (Jan 2020)
Perspective Independent Ground Plane Estimation by 2D and 3D Data Analysis
Abstract
Identifying the orientation and location of a camera placed arbitrarily in a room is a challenging problem. Existing approaches impose common assumptions (e.g. the ground plane is the largest plane in the scene, the camera roll angle is zero). We present a method for estimating the ground plane and camera orientation in an unknown indoor environment given RGB-D data (colour and depth) from a camera with arbitrary orientation and location assuming that at least one person can be seem smoothly moving within the camera field of view with their body perpendicular to the ground plane. From a set of RGB-D data trials captured using a Kinect sensor, we develop an approach to identify potential ground planes, cluster objects in the scenes and find 2D Scale-Invariant Feature Transform (SIFT) keypoints for those objects, and then build a motion sequence for each object by evaluating the intersection of each object's histogram in three dimensions across frames. After finding the reliable homography for all objects, we identify the moving human object by checking the change in the histogram intersection, object dimensions and the trajectory vector of the homgraphy decomposition. We then estimate the ground plane from the potential planes using the normal vector of the homography decomposition, the trajectory vector, and the spatial relationship of the planes to the other objects in the scene. Our results show that the ground plane can be successfully detected, if visible, regardless of camera orientation, ground plane size, and movement speed of the human. We evaluated our approach on our own data and on three public datasets, robustly estimating the ground plane in all indoor scenarios. Our successful approach substantially reduces restrictions on a prior knowledge of the ground plane, and has broad application in conditions where environments are dynamic and cluttered, as well as fields such as automated robotics, localization and mapping.
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