International Journal of Serious Games (Dec 2020)

Designing a Virtual World to Mirror the Real Challenges of Life as an Amputee

  • Sandra Winkler,
  • John Kairalla,
  • Ann Ludwig,
  • Chris Fowler

DOI
https://doi.org/10.17083/ijsg.v7i4.352
Journal volume & issue
Vol. 7, no. 4

Abstract

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The purpose of this research was to further understand the experience of using a customized avatar in a virtual world to practice desired health behaviors. By triangulating the quantitative and qualitative data of 12 amputee participants, we discovered that salient factors of having an amputation had a profound impact on the measure of health outcomes. This in turn masked the measured effect of the virtual self-management intervention on health outcomes. We also learned that our training was not closely enough aligned with the constructs that we measured. We discuss how to address these gaps in future studies including adding serious games to a virtual world environment to facilitate disclosure of and adjustment to the salient factors and to better align the simulations with desired outcomes.

Keywords