Brazilian English Language Teaching Journal (Jan 2013)

Computer games: implementing computer games on Iranian early EFL Learners

  • Ebrahimi, Fateme,
  • Zamanian, Mustafa

Journal volume & issue
Vol. 4, no. 2
pp. 152 – 162

Abstract

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Teaching children is different from others. They are energetic with little patience to stay at classroom. Therefore, it is necessary to find an appropriate method for this age. Thus, this study investigates the impact of implementing computer games on early EFL vocabulary achievement and using the vocabulary at the sentence level. To have 20 students in the same level of intelligence, 20 students that enrolled in a language institute completed the Raven’s colored progressive test (IQ test). Then they were divided into two groups randomly in that case computer group was taught by using two software Jumpstart English and Baby Einstein, and children in control group learned vocabulary by traditional methods. In the sixteenth session (last session) an oral achievement test (reliability= 0. 87) was run. The results revealed that computer game group outperformed at sentence level, while at word level there is not any significance difference between two groups

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