G|A|M|E The Italian Journal of Game Studies (Mar 2013)

Taking space literally: reconceptualizing the effects of stereoscopic representation on user experience

  • Benny Liebold,
  • Daniel Pietschmann,
  • Georg Valtin,
  • Peter Ohler

Abstract

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Recently, cinemas, home theater systems and game consoles have undergone a rapid evolution towards stereoscopic representation with recipients gradually becoming accustomed to these changes. Stereoscopy techniques in most media present two offset images separately to the left and right eye of the viewer (usually with the help of glasses separating both images) resulting in the perception of three-dimensional depth. In contrast to these mass market techniques, true 3D volumetric displays or holograms that display an image in three full dimensions are relatively uncommon. The visual quality and visual comfort of stereoscopic representation is constantly being improved by the industry.

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