Jurnal Saintekom (Mar 2023)

Analisis Pengalaman Pengguna Game Visual Novel Asal Usul Kota Surabaya Menggunakan Metode Usability Testing

  • Ashafidz Fauzan Dianta,
  • Artiarini Kusuma Nurindiyani,
  • Zakha Maisat Eka Darmawan

DOI
https://doi.org/10.33020/saintekom.v13i1.386
Journal volume & issue
Vol. 13, no. 1
pp. 67 – 78

Abstract

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A visual novel game is a visual communication design product that integrates graphic design through visual styles, visual character designs, and narrative designs accompanied by interactive communicative story construction. Games with the best storytelling and the ability to communicate historical chronology and cultural facts are synonymous with visual novel games. In the previous study, the Visual Novel Folklore Game of the Origins of the City of Surabaya featured puzzle and dialogue mechanics to build a more interactive narrative with the user. In addition, there is a branching narrative where users can make decisions by choosing which point of view the user wants to play. Several stages in this study include data collection, usability testing, data analysis, and conclusion. The results of this user experience analysis research overview several usability aspects that should be concerned in the subsequent game development. The usability aspects tested are Learnability, Memorability, Efficiency, Error, and Satisfaction. Of the 114 respondents involved in this study, the highest average score was obtained for the satisfaction aspect, which was 4.17, while the lowest average score was for the error aspect, which was 3.83, the games is easy to play and get satisfying results in every aspect of usability, the games is easy to play and achieves satisfactory results in each usability parameter.

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