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Wearable Sensor Networks for Motion Capture

  • Dennis Arsenault,
  • Anthony Whitehead

DOI
https://doi.org/10.4108/icst.intetain.2015.259265
Journal volume & issue
Vol. 2, no. 5
pp. 1 – 10

Abstract

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This work presents the development of a full body sensor-based motion tracking system that functions through wearable inertial sensors. The system is comprised of a total of ten wearable sensors and maps the player's motions to an on-screen character in real-time. A hierarchical skeletal model was implemented that allows players to navigate and interact with the virtual world without the need of a hand-held controller. To demonstrate the capabilities of the system, a simple virtual reality game was created. As a wearable system, the ability for the users to engage in activities while not being tied to a camera system, or being forced indoors presents a significant opportunity for mobile entertainment, augmented reality and interactive systems that use the body as a significant form of input. This paper outlines the key developments necessary to implement such a system.

Keywords