Rehab-Immersive: A framework to support the development of virtual reality applications in upper limb rehabilitation
Vanesa Herrera,
David Vallejo,
José J. Castro-Schez,
Dorothy N. Monekosso,
Ana de los Reyes,
Carlos Glez-Morcillo,
Javier Albusac
Affiliations
Vanesa Herrera
Department of Information Technologies and Systems, University of Castilla-La Mancha, Paseo de la Universidad 4, 13071 Ciudad Real, Spain
David Vallejo
Department of Information Technologies and Systems, University of Castilla-La Mancha, Paseo de la Universidad 4, 13071 Ciudad Real, Spain; Corresponding author.
José J. Castro-Schez
Department of Information Technologies and Systems, University of Castilla-La Mancha, Paseo de la Universidad 4, 13071 Ciudad Real, Spain
Dorothy N. Monekosso
Department of Computer Science, Durham University, Stockton Road, Durham, DH1 3LE, United Kingdom
Ana de los Reyes
Biomechanics and Technical Aids Unit, National Hospital Nacional de Parapléjicos, Carretera de la Peraleda s/n, 45004 Toledo, Spain
Carlos Glez-Morcillo
Department of Information Technologies and Systems, University of Castilla-La Mancha, Paseo de la Universidad 4, 13071 Ciudad Real, Spain
Javier Albusac
Department of Information Technologies and Systems, University of Castilla-La Mancha, Paseo de la Universidad 4, 13071 Ciudad Real, Spain
In this article, we present a framework, called Rehab-Immersive (RI), for the development of virtual reality clinical applications as a complement to the rehabilitation of patients with spinal cord injuries. RI addresses the interaction of patients with virtual worlds, considering upper limb motor impairments. A preconfiguration allows customization for each patient’s specific needs. RI also stores kinematics data, providing clinical staff with a valuable tool to evaluate progress and patient exercise performance. As an example, a virtual version of the Box & Block test is presented.