Communication (Feb 2016)
Culture de la convergence chez les créatifs de jeux vidéo
Abstract
The data presented here are taken from two doctoral research projects, partially conducted in the same field of enquiry — videogame design in Montréal. The authors draw on the notion of convergence culture developed by Henry Jenkins to address the way the contemporary spheres of work and leisure, production and consumption, overlap. More specifically, workers affected by convergence culture develop a specialized popular culture that must be read against the specificities and requirements of their professional activities, particularly the absolute necessity of grasping what their audiences experience. Thirty-two industrial videogame designers and eleven digital artists were interviewed.
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