Frontiers in Aging Neuroscience (Jul 2015)

Multi-domain training in healthy old age – Hotel Plastisse as an iPad-based serious game to systematically compare multi-domain and single-domain training

  • Julia Claudia Binder,
  • Julia Claudia Binder,
  • Julia Claudia Binder,
  • Jacqueline eZöllig,
  • Jacqueline eZöllig,
  • Anne eEschen,
  • Anne eEschen,
  • Susan eMérillat,
  • Susan eMérillat,
  • Christina eRöcke,
  • Christina eRöcke,
  • Sarah eSchoch,
  • Sarah eSchoch,
  • Lutz eJäncke,
  • Lutz eJäncke,
  • Lutz eJäncke,
  • Mike eMartin,
  • Mike eMartin,
  • Mike eMartin

DOI
https://doi.org/10.3389/fnagi.2015.00137
Journal volume & issue
Vol. 7

Abstract

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Finding effective training interventions for declining cognitive abilities in healthy aging is of great relevance, especially in view of the demographic development. Since it is assumed that transfer from the trained to untrained domains is more likely to occur when training conditions and transfer measures share a common underlying process, multi-domain training of several cognitive functions should increase the likelihood of such an overlap. In the first part, we give an overview of the literature showing that cognitive training using complex tasks such as video games, leisure activities, or practicing a series of cognitive tasks has shown promising results regarding transfer to a number of cognitive functions. These studies, however, do not allow direct inference about the underlying functions targeted by these training regimes. Custom-designed serious games allow to design training regimes according to specific cognitive functions and a target population’s need. In the second part, we introduce the serious game Hotel Plastisse as an iPad-based training tool for older adults that allows the comparison of the simultaneous training of spatial navigation, visuomotor function and inhibition to the training of each of these functions separately. Hotel Plastisse not only defines the cognitive functions of the multi-domain training clearly, but also implements training in an interesting learning environment including adaptive difficulty and feedback. We propose this novel training tool with the goal of furthering our understanding of how training regimes should be designed in order to affect cognitive functioning of older adults most broadly.

Keywords