Research in Learning Technology (Dec 2011)

Situated, embodied and social problem-solving in virtual worlds

  • Maree Gosper,
  • John G. Hedberg,
  • Andrew Cram,
  • Geoff Dick

DOI
https://doi.org/10.3402/rlt.v19i3.17114
Journal volume & issue
Vol. 19, no. 3

Abstract

Read online

Contemporary theories of problem-solving highlight that expertise is domainspecific, contingent on the social context and available resources, and involvesknowledge, skills, attitudes, emotions and values. Developing educational activitiesthat incorporate all of these elements is a challenge. Through case studies,this paper outlines how situated, embodied and social problem-solving activitieswithin virtual worlds can elicit responses that engage all facets of expertise.

Keywords