Journal of Computer Sciences Institute (Mar 2017)

Methods for optimizing the performance of Unity 3D game engine based on third-person perspective game

  • Krzysztof Siarkowski,
  • Przemysław Sprawka,
  • Małgorzata Plechawska-Wójcik

DOI
https://doi.org/10.35784/jcsi.592
Journal volume & issue
Vol. 3

Abstract

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Game optimization is one of the most important aspects of their creation. The article describes methods to optimize Unity Engine using third person perspective game as an example. Various methods that rely on offloading graphics card, by increasing the use of CPU and memory were used in order to check how the game performance changes.

Keywords