Journal of ICT in Education (Dec 2021)
Validating the effectiveness of game-based learning approach in the form of video game for assessing computational thinking
Abstract
This research aims to validate the effectiveness of students’ understanding in four aspects of computational thinking with the game-based learning assessment. The four aspects of computational thinking involved in this research are decomposition, pattern recognition, abstraction, and algorithm. This research will use a mixed method design approach with a quasi-experiment using a pre-test and post-test nonequivalent group design. The quasi-experiment will validate the effectiveness of students’ understanding on the decomposition, pattern recognition, abstraction, and algorithm aspects of computational thinking with the game-based learning assessment. The qualitative data gathered will be analyzed using thematic analysis. It is expected that the students’ understanding in four aspects of computational thinking with the game-based learning assessment will vary in terms of the effectiveness.
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