Journal of ICT in Education (Dec 2021)

Validating the effectiveness of game-based learning approach in the form of video game for assessing computational thinking

  • Tan Meng Joo,
  • Wong Yoke Seng

DOI
https://doi.org/10.37134/jictie.vol8.sp.2.1.2021
Journal volume & issue
Vol. 8, no. 4
pp. 1 – 12

Abstract

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This research aims to validate the effectiveness of students’ understanding in four aspects of computational thinking with the game-based learning assessment. The four aspects of computational thinking involved in this research are decomposition, pattern recognition, abstraction, and algorithm. This research will use a mixed method design approach with a quasi-experiment using a pre-test and post-test nonequivalent group design. The quasi-experiment will validate the effectiveness of students’ understanding on the decomposition, pattern recognition, abstraction, and algorithm aspects of computational thinking with the game-based learning assessment. The qualitative data gathered will be analyzed using thematic analysis. It is expected that the students’ understanding in four aspects of computational thinking with the game-based learning assessment will vary in terms of the effectiveness.

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