E3S Web of Conferences (Jan 2022)
Load Balancing Simulation Android Application as an Online Learning Media
Abstract
Learning activities during the covid pandemic are carried out online. Learning materials are delivered synchronously or asynchronously. Asynchronous techniques allow students to learn independently, and materials can be studied repeatedly. One way that can be used to convey material is through simulation. The students will understand the learning material better using simulation. The simulation made in this paper is a load balancing material simulation. This material is studied by students in computer network studies at both high school and college. Load balancing is a technique for dividing the load on the server. The algorithms discussed in this simulation are round-robin and least connected. In this simulation, the user is invited to interact with the application and see the difference between the two algorithms. The method used to create the application consists of five stages. The stages are problem analysis, application design, development, and testing. This simulation application is made using GameMakerStudio 14.9 and can be installed on Android devices. The application was tested on 20 users with vocational education backgrounds and students. More than 50% of users say this application is easy to use and the material is easy to understand.