Scaffolding: Jurnal Pendidikan Islam dan Multikulturalisme (Sep 2023)

The Effect of the Quizizz Game on Increasing Motivation and Social Studies Learning Outcomes at the Junior High School Level

  • Agustina Kartini,
  • Sriyanto Sriyanto

DOI
https://doi.org/10.37680/scaffolding.v5i3.3442
Journal volume & issue
Vol. 5, no. 3

Abstract

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This study aims to determine the effect of Quizizz games on increasing motivation and social studies learning outcomes for class VII students of SMPN 7 Purwokerto. True Experimental Design. This experimental research design uses two groups, namely the experimental group and the control group. The data collection technique used interviews, tests (pretest and posttest), and observation, with a sample of 74 students from 286 students from class VII SMP N 7 Purwokerto. The purposive sampling technique showed that the class used as the control class was class VIIB, with 34 students; the treatment was given using traditional learning methods. Class VII A is used as an experimental class with the learning process using the Quizizz learning application. Based on the results of research conducted by Quizizz, learning media can be declared capable of increasing student motivation and learning outcomes. The effect of Quizizz learning media on increasing motivation and learning outcomes using the test declares the Wilcoxon value of Asymp. The sign (2-tailed) is 0.000. Because the Asymp. The sign (2-tailed) is less than 0.05. Ho is rejected, and Ha is accepted, so it is concluded that using learning media based on Quizizz educational games affects increasing motivation and learning outcomes of social studies class VII students of SMPN 7 Purwokerto.

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