G|A|M|E The Italian Journal of Game Studies (Dec 2018)

Digital Games for Special Needs; Special Needs for Digital Games

  • Enrico Gandolfi,
  • Kaybeth Calabria,
  • Richard E. Ferdig

Abstract

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There are two disparate ways to describe the relationship between digital games and special needs (i.e., physical, cognitive and even socio-cultural conditions than require specific interventions in everyday life routines, learning activities, and general accessibility). On one hand, it can be argued that the sector is becoming more inclusive.

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