Assensus (Jun 2020)

Gamified Strategy for the Development of the Self-Regulation of Learning in 8TH graders students

  • Domingo Antonio Torres García,
  • Ingrid Rocío Portillo de Arco,
  • Isabel Alicia Sierra Pineda

Journal volume & issue
Vol. 5, no. 8
pp. 27 – 46

Abstract

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The papers shows the influence of the ARAGAME strategy on the development of the self-regulation of the learning of grade 8 students of the Los Garzones Educational Institution of the city of Montería. The classroom gamification strategy (ARAGAME) was designed and implemented to develop self-regulation of learning. The study has a quantitative approach and is framed within the quasi-experimental design with two intact groups. The instruments were the pretest questionnaire before the intervention and the posttest at the end. We compared means with student t for related and independent samples (intra and intergroup). The results obtained were able to establish that the implementation of the strategy allowed to substantially improve the self-regulation of learning, especially the cognitive dimension and motivation compared to the average results of the control group, in addition to allowing the appropriation of theories, contents and knowledge through a satisfactory process and integral from everyday life.

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