Journal of Pedagogical Sociology and Psychology (Oct 2023)

The effect of designing educational digital games on pre-service teachers' some competencies

  • Ruhşen Aldemir Engin

DOI
https://doi.org/10.33902/jpsp.202323576
Journal volume & issue
Vol. 5, no. 3
pp. 195 – 208

Abstract

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Today, there is an increasing interest in digital games. However, using digital games in education has also come to the agenda. Supporting a problematic and tedious course such as mathematics, which is considered difficult and tedious, with games considered more fun, has been a subject of curiosity and practice for educators.  In this study, pre-service mathematics teachers were asked to design digital games related to the objectives of secondary school mathematics courses.  The study examines the effect of designing educational digital games on pre-service mathematics teachers' use of educational games, creativity and game development self-efficacy. The research lasted eight weeks. Single group pre- and post-test design, one of the quantitative research designs, was used in the study. The study sample consisted of 37 pre-service mathematics teachers enrolled in the second year at a state university. Data were collected with the help of three scales. SPSS was used to analyse the data. After the determination of normality, Wilcoxon signed rank test and paired sample t-tests were used. As a result of the research, it was seen that digital game designing did not significantly affect pre-service mathematics teachers' educational game use and creativity. However, it was determined that game designing significantly affected game development self-efficacy.

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