IEEE Access (Jan 2022)

Procedural Generation of 3D Maps With Snappable Meshes

  • Rafael C. E Silva,
  • Nuno Fachada,
  • Diogo De Andrade,
  • Nelio Codices

DOI
https://doi.org/10.1109/ACCESS.2022.3168832
Journal volume & issue
Vol. 10
pp. 43093 – 43111

Abstract

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In this paper we present a technique for procedurally generating 3D maps using a set of premade meshes which snap together based on designer-specified visual constraints. The proposed approach avoids size and layout limitations, offering the designer control over the look and feel of the generated maps, as well as immediate feedback on a given map’s navigability. A prototype implementation of the method, developed in the Unity game engine, is discussed, and a number of case studies are analyzed. These include a multiplayer game where the method was used, together with a number of illustrative examples which highlight various parameterizations and piece selection methods. The technique can be used as a designer-centric map composition method and/or as a prototyping system in 3D level design, opening the door for quality map and level creation in a fraction of the time of a fully human-based approach.

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