Nature Communications (Nov 2020)

Navigating the landscape of multiplayer games

  • Shayegan Omidshafiei,
  • Karl Tuyls,
  • Wojciech M. Czarnecki,
  • Francisco C. Santos,
  • Mark Rowland,
  • Jerome Connor,
  • Daniel Hennes,
  • Paul Muller,
  • Julien Pérolat,
  • Bart De Vylder,
  • Audrunas Gruslys,
  • Rémi Munos

DOI
https://doi.org/10.1038/s41467-020-19244-4
Journal volume & issue
Vol. 11, no. 1
pp. 1 – 17

Abstract

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Multiplayer games can be used as testbeds for the development of learning algorithms for artificial intelligence. Omidshafiei et al. show how to characterize and compare such games using a graph-based approach, generating new games that could potentially be interesting for training in a curriculum.