Visual Informatics (Dec 2021)

Asyncflow: A visual programming tool for game artificial intelligence

  • Zhipeng Hu,
  • Changjie Fan,
  • Qiwei Zheng,
  • Wei Wu,
  • Bai Liu

Journal volume & issue
Vol. 5, no. 4
pp. 20 – 25

Abstract

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Visual programming tools are widely applied in the game industry to assist game designers in developing game artificial intelligence (game AI) and gameplay. However, testing multiple game engines is a time-consuming operation, which degrades development efficiency. To provide an asynchronous platform for game designers, this paper introduces Asyncflow, an open-source visual programming solution. It consists of a flowchart maker for game logic explanation and a runtime framework integrating an asynchronous mechanism based on an event-driven architecture. Asyncflow supports multiple programming languages and can be easily embedded in various game engines to run flowcharts created by game designers.

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