Psychology Research and Behavior Management (Jan 2022)

Impact of Action Video Gaming Behavior on Attention, Anxiety, and Sleep Among University Students

  • Alsaad F,
  • Binkhamis L,
  • Alsalman A,
  • Alabdulqader N,
  • Alamer M,
  • Abualait T,
  • Khalil MS,
  • Al Ghamdi KS

Journal volume & issue
Vol. Volume 15
pp. 151 – 160

Abstract

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Fatimah Alsaad,1 Lujain Binkhamis,1 Amal Alsalman,1 Njood Alabdulqader,1 Mashael Alamer,1 Turki Abualait,2 Mohamed S Khalil,3 Kholoud S Al Ghamdi4 1College of Medicine, Imam Abdulrahman Bin Faisal University, Dammam, Saudi Arabia; 2College of Applied Medical Sciences, Imam Abdulrahman Bin Faisal University, Dammam, Saudi Arabia; 3Department of Psychiatry, College of Medicine, Imam Abdulrahman Bin Faisal University, Dammam, Saudi Arabia; 4Department of Physiology, College of Medicine, Imam Abdulrahman Bin Faisal University, Dammam, Saudi ArabiaCorrespondence: Njood Alabdulqader, Tel +966 543550801, Email [email protected]: Recently, there has been an increase in the prevalence of action video gaming among adolescents and young adults. This has made video gaming a topic of interest for behavioral and higher brain cognitive function researchers. The present study investigated the impact and consequences of action video gaming on human behavior—specifically, attention, anxiety levels, and sleep patterns.Objective: The study aimed to investigate the potential associations between action video gaming and attention, anxiety, and sleep.Methods: Recruited participants (N = 97) were asked to independently complete an online questionnaire consisting of 4 sections: demographic data, gaming behavior, 8-item Epworth Sleepiness Scale, and 7-item Generalized Anxiety Disorders Scale. Participants were further divided into 2 groups (expert and non-expert video gamers) based on the number of hours they spent on action video games. After completing the questionnaires, the patients attended an on-site session, where they completed a validated psychological online battery test that assessed their sustained attention.Results: The mean age of the participants was 21 years. There was a significant difference in attention between expert and non-expert video gamers; when exposed to stimuli, expert gamers displayed significantly shorter reaction times than the non-expert gamers (p < 0.05). Both groups showed a non-significant decrease in attention span throughout time. The data demonstrated no statistically significant difference in anxiety levels or daytime sleepiness between expert and non-expert video gamers, and minimal to mild anxiety levels were reported in most expert and non-expert gamers.Conclusion: Expert video gamers were significantly more attentive compared to non-expert gamers, and most participants showed low levels of generalized anxiety. Accordingly, expanding our knowledge on the effects of action video games on attention span is important for creatively using games in the field of education, especially for those who suffer from attention deficit hyperactivity disorders.Keywords: games, attention, anxiety, sleep, reaction time

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