Spanish Journal of Marketing-ESIC (Aug 2023)

Engagement and consumption behavior of eSports gamers

  • Amir Zaib Abbasi,
  • Muhammad Asif,
  • Amjad Shamim,
  • Ding Hooi Ting,
  • Raouf Ahmad Rather

DOI
https://doi.org/10.1108/SJME-07-2022-0161
Journal volume & issue
Vol. 27, no. 2
pp. 261 – 282

Abstract

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Purpose – The purpose of this study is to present a conceptual model where consumer electronic sports (eSports) engagement (CeSE) acts a predictor for gamers’ online engagement in eSports-related products/firm either through direct contribution (purchase intention) or indirect contribution (co-production, community engagement, word-of-mouth and recruitment). Design/methodology/approach – Data from 262 eSports consumers aged 18–24 years were collected and analyzed through WarpPLS 8.0. Findings – The findings of this study confirm that CeSE significantly influences all dimensions of the consumption behaviors (purchase intention, co-production, community engagement, word-of-mouth and recruitment). Originality/value – This study provides empirical support for a conceptual framework developed through the social exchange theory and engagement theory. Besides, hierarchical component model approach is applied to estimate the composite model of CeSE.

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