Future Internet (Jul 2019)
A Game Theoretic Interference Management Scheme in Full Duplex Cellular Systems under Infeasible QoS Requirements
Abstract
Several emerging mobile applications and services (e.g., autonomous cars) require higher wireless throughput than ever before. This demand stresses the need for investigating novel methods that have the potential to dramatically increase the spectral efficiency (SE) of wireless systems. An evolving approach is the Single-channel full duplex (SCFD) communication where each node may simultaneously receive and transmit over the same frequency channel, and, hence, this could potentially double the current SE figures. In an earlier research work, we derived a model of the signal to interference plus noise ratio (SINR) in an SCFD-based cellular system with imperfect self interference cancellation, and investigated interference management under feasible QoS requirements. In this paper, game theoretic results are exploited to investigate the intercell interference management in SCFD-based cellular networks under infeasible QoS requirements. The investigation starts with a game formulation that captures two different cases. Then, the existence and uniqueness of the Nash equilibrium point are established. After that, a computationally efficient distributed algorithm, which realizes best effort and fair wireless services, is designed. The merit of this scheme is that, when the QoS requirements are feasible, they will be achieved with minimum energy consumption. Results of extensive simulation experiments are presented to show the effectiveness of the proposed schemes.
Keywords