Arts (Mar 2021)

Writing for Emotional Impact in Film and Video Games: Lessons in Character Development, Realism, and Interactivity from the <i>Alien</i> Media Franchise

  • Christian Thomas

DOI
https://doi.org/10.3390/arts10020020
Journal volume & issue
Vol. 10, no. 2
p. 20

Abstract

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This article compares Ridley Scott’s film Alien (1979) with Creative Assembly’s video game Alien: Isolation (2014), which is based on Scott’s film. Guidance for academics who teach creative writing—as well as for working screenwriters and video game narrative designers—emerges in the comparison, particularly with regard to the importance of developing strong yet vulnerable main characters who put themselves in danger in order to protect other characters with whom they have meaningful relationships. Examples from other media, including Ira Levin’s Rosemary’s Baby (1967), James Cameron’s Aliens (1986), Telltale Games’ The Walking Dead (2012), and Naughty Dog’s The Last of Us (2013), are also discussed as they relate to larger principles involved in crafting sympathetic characters, realistic settings, and compelling gameplay for media within the horror and sci-fi genres.

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