Symmetry (Aug 2021)

A Technology Acceptance Model-Based Analytics for Online Mobile Games Using Machine Learning Techniques

  • Shaifali Chauhan,
  • Mohit Mittal,
  • Marcin Woźniak,
  • Swadha Gupta,
  • Rocío Pérez de Prado

DOI
https://doi.org/10.3390/sym13081545
Journal volume & issue
Vol. 13, no. 8
p. 1545

Abstract

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In recent years, the enhancement in technology has been envisioning for people to complete tasks in an easier way. Every manufacturing industry requires heavy machinery to accomplish tasks in a symmetric and systematic way, which is much easier with the help of advancement in the technology. The technological advancement directly affects human life as a result. It is found that humans are now fully dependent on it. The online game industry is one example of technology breakthrough. It is now a prominent industry to develop online games at world level. In this paper, our main objective is to analyze major factors which encourage mobile games industry to expand. Analyzing the system and symmetric relations inside can be done into two phases. The first phase is through a TAM Model, which is a very efficient way to solve statistical problems, and the second phase is with machine learning (ML) techniques, such as SVM, logistic regression, etc. Both strategies are popular and efficient in analyzing a system while maintaining the symmetry in a better way. Therefore, according to results from both the TAM model and ML approach, it is clear that perceived usefulness, attitude, and symmetric flow are important factors for game industry. The analytics provide a clear insight that perceived usefulness is an important parameter over behavior intention for the online mobile game industry.

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