Journal of Technology and Science Education (Apr 2023)

Serious video games in engineering education: A scoping review

  • Rosa Núñez-Pacheco,
  • Claudia Espinoza-Montoya,
  • Liz-Marjorie Yucra-Quispe,
  • Osbaldo Turpo-Gebera,
  • Ignacio Aguaded

DOI
https://doi.org/10.3926/jotse.1743
Journal volume & issue
Vol. 13, no. 2
pp. 446 – 460

Abstract

Read online

Video games have become an important element of contemporary life. The need to use them in the field of education has given rise to the appearance of serious video games, which have been specially designed to achieve objectives at different educational levels and generate spaces for educational innovation. The purpose of this work is to investigate the use of serious video games in engineering education. A scoping review was carried out on serious video games that were used or designed for this purpose. The search was done in the Scopus and Web of Science databases between 2016 and 2021. The main results show that there is a strong inclination towards serious simulation video games, and they have a good degree of educational acceptance among engineering students.

Keywords