Mathematics (May 2020)

A Game Theoretic Approach for Digital Forensic Tool Selection <sup>†</sup>

  • Umit Karabiyik,
  • Tugba Karabiyik

DOI
https://doi.org/10.3390/math8050774
Journal volume & issue
Vol. 8, no. 5
p. 774

Abstract

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Digital forensic investigations are getting harder and more time consuming everyday because of various problems including rapid advances in technology, wide variety of available devices in investigations, and large amount of data to be analyzed. In order to tackle with these issues, digital forensic tools are developed by open-source communities and software companies. These software products are released as a complete toolkit or standalone tools targeting specific tasks. In either case, digital forensic investigators use these tools based on their familiarity because of previous training experiences, available funding from their agencies/businesses, tool’s ease of use, etc. Moreover, using additional tools to verify the findings is a common practice in digital forensic investigations. This is particularly common when the previously selected tools do not generate an expected output. In this paper, we propose a game theoretic approach to the tool selection problem in order to help investigators to make a decision on which digital forensic tool to use. We particularly focused on file carving tool usage when building and analyzing our model because of the available data on these tools. Our results show how important it is to investigate the dynamics of strategy changes between the tools during an investigation to increase the efficiency of the investigation using game theoretic modeling.

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