E3S Web of Conferences (Jan 2023)

The method of the business game in the training of specialists for the automotive industry

  • Yekimov Sergey,
  • Tsyna Andriy,
  • Tytarenko Valentina,
  • Kulyk Evghen,
  • Tsyna Valentina,
  • Vazhenina Inna,
  • Kluger Vit

DOI
https://doi.org/10.1051/e3sconf/202338909004
Journal volume & issue
Vol. 389
p. 09004

Abstract

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The use of business games in the educational process is one of the highly effective forms used for active learning. During the business games, the professional competencies of the participants are improved by solving practical problems. The working conditions of modern transport technology engineers provide for the adoption of management decisions in a short time with minimal time to think about the situation. Therefore, their actions should be brought to the level of automatism. Within the framework of the business game, it becomes possible to consider various alternative solutions to practical professional problems. And this, in turn, creates prerequisites for the formation of various professional competencies among trainees The use of a competence-based approach in the process of training engineers for the transport industry makes it possible to prepare specialists capable of independent professional improvement and able to apply in practical professional activity the knowledge, skills and abilities acquired in the course of training. The need for psychological and social competence among engineers of the transport industry is predetermined by the great influence of the human factor in the transport industry.