IEEE Access (Jan 2024)

Virtual Reality Simulations for Skills Training: Improving Learning Through Immersive Experiences in Educational Environments

  • William Villegas-Ch,
  • Jaime Govea,
  • Lorena Naranjo Godoy,
  • Aracely Mera-Navarrete

DOI
https://doi.org/10.1109/ACCESS.2024.3456628
Journal volume & issue
Vol. 12
pp. 130073 – 130090

Abstract

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Virtual reality has emerged as a tool of interest in education, offering immersive and practical learning experiences that overcome the limitations of traditional methods. However, despite its potential, effective integration of virtual reality in education still faces significant challenges, such as the complexity of virtual reality environments and the need for intuitive user interfaces. This study addresses these issues by developing and implementing a virtual reality game to improve computer science education. The game includes levels with incremental algorithms, data structures, and problem-solving challenges supported by a dynamic feedback system. The results of our study are promising. Students who used the game significantly improved their theoretical understanding and practical skills. Average scores on theory tests increased significantly, and an improvement was observed in accuracy and speed in problem-solving. Additionally, student feedback underscored the game’s effectiveness in fostering teamwork and collaborative problem-solving. Despite these positive results, we identified critical areas for improvement, such as simplifying specific challenges and improving the clarity of instructions. These observations will guide future iterations of the game, ensuring it is accessible, intuitive, and effective.

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