Active: journal of physical education, sport, health and recreation (Nov 2015)

PENINGKATAN HASIL BELAJAR LEMPAR TURBO MELALUI PERMAINAN SUPIR PADA SISWA KELAS V SD NEGERI BAWANG 02 KABUPATEN BATANG TAHUN PELAJARAN 2013/2014

  • Ali Subkhan,
  • Tommy Soenyoto

Journal volume & issue
Vol. 4, no. 11
pp. 2171 – 2174

Abstract

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The purpose of this research is to improve learning outcomes turbo throw at Elementary School fifth grade students Onions 02 through application of game modifications driver. This study uses a classroom action research. The design of classroom action research was conducted in two cycles with the stages of planning, action, observation and reflection. The subjects were students of class V Elementary School Onions 02 Onions District of Batang. Data collection techniques using the test method, the method of documentation, and the first cycle angket.Pada completeness of student learning outcomes increases with the number of students who achieve passing grade of 24 students, 17 students who scored> 75, with learning completeness 71% and in the second cycle number students who achieve mastery learning increased to 88% 21 students who scored> 75, when viewed from mastery learning in the first cycle and the second cycle only 3 students who do not achieve mastery belajar.Simpulan of this research is learning through play driver can improve results learn throwing turbo Elementary School fifth grade students of the District 02 Onion Onion, Batang year 2013/2014 lesson.

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