Journal of Systemics, Cybernetics and Informatics (Feb 2012)

A Serious Game for Second Language Acquisition in a Virtual Environment

  • Marilisa Amoia,
  • Treveur Bretaudiere,
  • Alexandre Denis,
  • Claire Gardent,
  • Laura Perez-Beltrachini

Journal volume & issue
Vol. 10, no. 1
pp. 24 – 34

Abstract

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In this paper, we present I-FLEG, a 3D language game designed for interactively learning French as a second language. I-FLEG differs from previous computer-aided language learning (CALL) approaches in that it combines a situated, language learning environment with advanced artificial intelligence and natural language generation techniques which support user adaptivity and the automatic, context-aware generation of learning material. In addition, because it is integrated in a 3D virtual reality environment, IFLEG naturally supports e-learning and facilitates the collection of test data.

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