Digital Presentation and Preservation of Cultural and Scientific Heritage (Sep 2019)

G.A. STEM Project: Gaming through Cultural Heritage

  • Alden Dochshanov,
  • Michela Tramonti

DOI
https://doi.org/10.55630/dipp.2019.9.29
Journal volume & issue
Vol. 9

Abstract

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The article introduces G.A.STEM project aiming at improving STEM (Science, Technology, Engineering, Math) skills acquisition through the use of Arts and mini-games design and development. The project favors STEM learning through valorization and re-evaluation of cultural heritage coming from the promotion of art-works and cultural exchanging among partner countries (Finland, Italy, Belgium, and Estonia), considering art as an effective interconnector focused on problem-oriented creativity development. The work summarizes the intermediate results achieved so far according to the project’s progress.

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