IEEE Access (Jan 2019)
A Semi-Empirical Model Of Sea Clutter Based On Zero Memory Nonlinearity
Abstract
Based on the computer simulation technology of zero memory nonlinearity (ZMNL), this paper combines with the backscattering features of sea clutter and conducts simulation for four typical backscattering coefficient empirical models of sea clutter, namely, Technology Service Corporation, Georgia Institutes of Technology, Hybrid Sea Clutter Model, and Naval Research Laboratory. According to the results, the signals of sea clutter simulated by zero memory nonlinearity are able to well satisfy the requirements of spectrum characteristics and amplitude distribution according to experiments on the fitting characteristics of simulated signals. After that, the above-mentioned sea clutter scattering coefficient fitting characteristics are applied to the finite difference time domain (FDTD) electromagnetic scattering equation of the numerical method, and the optimal recursive solution to the backward scattering area fitted by the above four semi-empirical models is proposed for the first time. Then, the method of discretizing the power spectrum equation of the differential form is combined with the FDTD discrete form. The numerical results of discrete simulation take the form of the random phase ω between 0 and 2π and then are converted into a basic iteration of one-dimensional rough length, thus realizing time domain power spectrum inversion. Finally, combined with the above conclusions, this paper proposes a new statistical model based on sea surface backscatter coefficient to invert the two-dimensional sea surface, that is, the three-parameter statistical model. At the same time, this paper further deduces the backscattering function of sea clutter based on random distribution and points out that the incident frequency and the rubbing angle are the main factors affecting the sea clutter scattering model. Based on this conclusion, this paper combines the sea clutter estimation model and the directional function model to simulate a two-dimensional random rough sea surface satisfying the physical laws of the ocean.
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