Electronic Proceedings in Theoretical Computer Science (Nov 2017)

Symbolic vs. Bounded Synthesis for Petri Games

  • Bernd Finkbeiner,
  • Manuel Gieseking,
  • Jesko Hecking-Harbusch,
  • Ernst-Rüdiger Olderog

DOI
https://doi.org/10.4204/EPTCS.260.5
Journal volume & issue
Vol. 260, no. Proc. SYNT 2017
pp. 23 – 43

Abstract

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Petri games are a multiplayer game model for the automatic synthesis of distributed systems. We compare two fundamentally different approaches for solving Petri games. The symbolic approach decides the existence of a winning strategy via a reduction to a two-player game over a finite graph, which in turn is solved by a fixed point iteration based on binary decision diagrams (BDDs). The bounded synthesis approach encodes the existence of a winning strategy, up to a given bound on the size of the strategy, as a quantified Boolean formula (QBF). In this paper, we report on initial experience with a prototype implementation of the bounded synthesis approach. We compare bounded synthesis to the existing implementation of the symbolic approach in the synthesis tool ADAM. We present experimental results on a collection of benchmarks, including one new benchmark family, modeling manufacturing and workflow scenarios with multiple concurrent processes.