Computers (May 2022)
Improving Multi-View Camera Calibration Using Precise Location of Sphere Center Projection
Abstract
Several calibration algorithms use spheres as calibration tokens because of the simplicity and uniform shape that a sphere presents across multiple views, along with the simplicity of its construction. Among the alternatives are the use of complex 3D tokens with reference marks, usually complex to build and analyze with the required accuracy; or the search of common features in scene images, with this task being of high complexity too due to perspective changes. Some of the algorithms using spheres rely on the estimation of the sphere center projection obtained from the camera images to proceed. The computation of these projection points from the sphere silhouette on the images is not straightforward because it does not match exactly the silhouette centroid. Thus, several methods have been developed to cope with this calculation. In this work, a simple and fast numerical method adapted to precisely compute the sphere center projection for these algorithms is presented. The benefits over other similar existing methods are its ease of implementation and that it presents less sensibility to segmentation issues. Other possible applications of the proposed method are presented too.
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