SHS Web of Conferences (Jan 2023)

A Study of Gamified Teaching Activities for Enhancing Motivation in Grade 6 Primary School Students —an Example of Instructional Design Model on a Field Course

  • Luo Simiao,
  • Wang Dan,
  • Wang Ruoyi

DOI
https://doi.org/10.1051/shsconf/202318004007
Journal volume & issue
Vol. 180
p. 04007

Abstract

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In recent years, people have attached increasing importance to primary education. They have realized that primary education not only requires students to passively acquire knowledge but also needs to stimulate their intrinsic learning motivation. Learning motivation has a significant impact on the learning behavior and outcomes of primary school students. Gamified teaching is a type of instructional activity that incorporates the fun of games into the teaching activity, allowing students to learn while enjoying themselves and stimulating their motivation for learning. This study researches the influence of gamified teaching methods on the learning motivation of primary school students. In the experiment, 80 sixth-grade primary school students were collected as samples, and they were taught under gamified teaching method for two months, and Zhou Bucheng’ s MAAT scale was distributed to measure their learning motivation. The experiment collected the scores of students’ two math tests and two MAAT scales by pre-test and post-test, and analyzed the changes of scores and learning motivation. The research found that attractive teaching methods and content of course can better stimulate students’ interest in learning, promoting them to develop active learning motivations, and lay a foundation for their comprehensive development in the future.