Data-Centric Engineering (Jan 2024)

A stand-alone proximity-based gaming wearable for remote physical activity monitoring

  • Kieran Woodward,
  • Eiman Kanjo,
  • Will Parker,
  • Bradley Patrick

DOI
https://doi.org/10.1017/dce.2024.6
Journal volume & issue
Vol. 5

Abstract

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The Internet of Things (IoT) and wearable computing are crucial elements of modern information systems and applications in which advanced features for user interactivity and monitoring are required. However, in the fields of pervasive gaming, IoT has had limited real-world applications. In this work, we present a prototype of a wearable platform for pervasive games that combines IoT with wearable computing to enable the real-time monitoring of physical activity. The main objective of the solution is to promote the utilization of gamification techniques to enhance the physical activity of users through challenges and quests. This aims to create a symbolic link between the virtual gameplay and the real-world environment without the requirement of a smartphone. With the integration of sensors and wearable devices by design, the platform has the capability of real-time monitoring the users’ physical activity during the game. The system performance results highlight the efficiency and attractiveness of the wearable platform for gamifying physical activity.

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