Sciences du Jeu (Dec 2017)

Sensibiliser au risque de submersion marine par le jeu ou faut-il qu’un jeu soit spatialement réaliste pour être efficace ?

  • Marion Amalric,
  • Brice Anselme,
  • Nicolas Bécu,
  • Etienne Delay,
  • Nicolas Marilleau,
  • Cécilia Pignon,
  • Frédéric Rousseaux

DOI
https://doi.org/10.4000/sdj.859
Journal volume & issue
Vol. 8

Abstract

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The serious game LittoSIM models the risk of coastal flooding, using real data, to which an island on the French Atlantic coast is exposed. It proposes to four teams of players to manage the territory, planning urbanization and coastal defense, and then to observe the consequences of land use planning during marine submersion events. The serious game, supported by a multi-agent model, facilitates the apprehension of risk by elected officials and community workers and is designed to enable actions to be monitored, as well as to give them different orientation within the platform. This article aims to raise the question of realism in a participatory simulation : how has it been implemented, for what purpose, with what effects ? The spatial mapping of the game firstly presents a duplication of the territory management and plays on spatial and temporal scales and on interpersonal exchanges. In addition, game scripting, through incentive levers that invite players to change their daily work practices, creates a lag and thus raises awareness of the issues. Finally, the participatory approach, whose realistic dimension is claimed, questions the researcher about his accompanying posture.

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