IEEE Access (Jan 2024)

Immersive Creation of Virtual Reality Training Experiences

  • Hugo Coelho,
  • Pedro Monteiro,
  • Guilherme Goncalves,
  • Miguel Melo,
  • Maximino Bessa

DOI
https://doi.org/10.1109/ACCESS.2024.3413337
Journal volume & issue
Vol. 12
pp. 85773 – 85782

Abstract

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Virtual reality (VR) for training helps minimize risks and costs by allowing more frequent and varied use of experiential training experiences, leading to active and improved learning. However, creating VR training experiences is costly and time-consuming, requiring software development experts. Additionally, current authoring tools are desktop-oriented, which detaches the process of creating the immersive experience from experiencing it in a situated context. This paper presents the development of an immersive authoring tool designed to create immersive virtual environments that can be used to train operatives. The authoring tool can record and replay animations of each action the user performed that can later be used to instruct other users how the task should be performed. Participants were divided into two groups, and the proposed authoring tool was evaluated using usability, satisfaction, presence and cybersickness. Between groups, Independent T-tests revealed that there were no significant differences between expert and non-expert groups in any of the studied variables. Also, the results showed that the authoring tool had high usability and satisfaction, average presence, and low probability of cybersickness symptoms.

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