IEEE Access (Jan 2024)

Modeling of an Automotive Radar Utilizing Grid-DBSCAN and SNR Characteristics of Virtual Objects in Unreal Engine

  • Adibuzzaman Rahi,
  • Chris Cardoza,
  • Sri Sai Teja Vemulapalli,
  • Ehsan Malekipour,
  • Hazim El-Mounayri,
  • Hatem Wasfy,
  • Tamer Wasfy,
  • Sohel Anwar

DOI
https://doi.org/10.1109/ACCESS.2024.3455189
Journal volume & issue
Vol. 12
pp. 127836 – 127845

Abstract

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Rigorous testing of automotive sensors for accuracy and precision is essential before finalizing designs and proceeding with mass production. This testing process plays a crucial role in identifying these sensors’ potential shortcomings, which are essential components in the Advanced Driver Assistance Systems (ADAS). A virtual environment for sensor model simulation and testing provides a significant advantage in experimenting with the sensor in a vast array of realistic scenarios, which may be cost-prohibitive in physical testing. Thus, radar sensors, a commonly used sensor in ADAS, have been modeled using various methodologies in virtual environments. However, there is a need for a radar model that is both computationally efficient and accurate under different combinations of radar reflectivity, directivity, and signal-to-noise ratio (SNR). In this study, we propose a model of a Delphi-ESR 2.5 medium-range automotive radar in the Unreal Engine environment that leverages grid-based DBSCAN for point-cloud clustering and radar equations to calculate the SNR of grid points, facilitating object detection and tracking. The proposed model incorporates the reflectivity and directivity concept of Radar Cross-Section (RCS) to emulate the behavior of an actual radar. The sensor model exhibits superior accuracy and low computational requirement, with a mean error rate of 10.8% and an output rate of 8.7 Hz. This approach provides a reliable means of simulating and testing automotive radar sensors in a virtual environment, contributing to the further advancements of the ADAS systems.

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