IEEE Access (Jan 2024)
Modeling of an Automotive Radar Utilizing Grid-DBSCAN and SNR Characteristics of Virtual Objects in Unreal Engine
Abstract
Rigorous testing of automotive sensors for accuracy and precision is essential before finalizing designs and proceeding with mass production. This testing process plays a crucial role in identifying these sensors’ potential shortcomings, which are essential components in the Advanced Driver Assistance Systems (ADAS). A virtual environment for sensor model simulation and testing provides a significant advantage in experimenting with the sensor in a vast array of realistic scenarios, which may be cost-prohibitive in physical testing. Thus, radar sensors, a commonly used sensor in ADAS, have been modeled using various methodologies in virtual environments. However, there is a need for a radar model that is both computationally efficient and accurate under different combinations of radar reflectivity, directivity, and signal-to-noise ratio (SNR). In this study, we propose a model of a Delphi-ESR 2.5 medium-range automotive radar in the Unreal Engine environment that leverages grid-based DBSCAN for point-cloud clustering and radar equations to calculate the SNR of grid points, facilitating object detection and tracking. The proposed model incorporates the reflectivity and directivity concept of Radar Cross-Section (RCS) to emulate the behavior of an actual radar. The sensor model exhibits superior accuracy and low computational requirement, with a mean error rate of 10.8% and an output rate of 8.7 Hz. This approach provides a reliable means of simulating and testing automotive radar sensors in a virtual environment, contributing to the further advancements of the ADAS systems.
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