Computers (Jun 2022)

Deploying Serious Games for Cognitive Rehabilitation

  • Damiano Perri,
  • Marco Simonetti,
  • Osvaldo Gervasi

DOI
https://doi.org/10.3390/computers11070103
Journal volume & issue
Vol. 11, no. 7
p. 103

Abstract

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The telerehabilitation of patients with neurological lesions has recently assumed significant importance due to the COVID-19 pandemic, which has reduced the possibility of access to healthcare facilities by patients. Therefore, the possibility of exercise for these patients safely in their own homes has emerged as an essential need. Our efforts aim to provide an easy-to-implement and open-source methodology that provides doctors with a set of simple, low-cost tools to create and manage patient-adapted virtual reality telerehabilitation batteries of exercises. This is particularly important because many studies show that immediate action and appropriate, specific rehabilitation can guarantee satisfactory results. Appropriate therapy is based on crucial factors, such as the frequency, intensity, and specificity of the exercises. Our work’s most evident result is the definition of a methodology that allows the development of rehabilitation exercises with a limited effect in both economic and implementation terms, using software tools accessible to all.

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