Multimodal Technologies and Interaction (Jun 2023)

Location-Based Game for Thought-Provoking Evacuation Training

  • Hiroyuki Mitsuhara,
  • Chie Tanimura,
  • Junko Nemoto,
  • Masami Shishibori

DOI
https://doi.org/10.3390/mti7060059
Journal volume & issue
Vol. 7, no. 6
p. 59

Abstract

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Participation in evacuation training can aid survival in the event of an unpredictable disaster, such as an earthquake. However, conventional evacuation training is not well designed for provoking critical thinking in participants regarding the processes involved in a successful evacuation. To realize thought-provoking evacuation training, we developed a location-based game that presents digital materials that express disaster situations corresponding to locations or times preset in a scenario and providing scenario-based multi-ending as the game element. The developed game motivates participants to take decisions by providing high situational and audiovisual realism. In addition, the game encourages the participants to think objectively about the evacuation process by working together with a reflection-support system. We practiced thought-provoking evacuation training with fifth-grade students, focusing on tsunami evacuation and lifesaving-related moral dilemmas. In this practice, we observed that the participants took decisions as if they were dealing with actual disaster situations and objectively thought about the evacuation process by reflecting on their decisions. Meanwhile, we found that lifesaving-related moral dilemmas are difficult to address in evacuation training.

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