RUDN Journal of Informatization in Education (Dec 2022)

Application of virtual reality technology in inclusive education of persons with complete or partial lower limb injury

  • Roman E. Aslanov,
  • Alexander A. Bolshakov,
  • Aleksandr V. Grinshkun

DOI
https://doi.org/10.22363/2312-8631-2022-19-3-208-223
Journal volume & issue
Vol. 19, no. 3
pp. 208 – 223

Abstract

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Problem and goal. The annual growth in the number of people with disabilities determines the relevance of the problems of inclusive education, the solution of which requires new teaching aids that are more interactive and visual than classical tools. This problem necessitates the use of innovative solutions, one of which is the use of virtual reality technology as a way of interactive communication of information and a comfortable environment for students with disabilities. Methodology. The main object of the study is an immersive virtual simulator designed for teaching disabled students in a technical direction. Using the example of the simulator, a solution for interactive and comfortable for perception transfer of knowledge in the specialty is demonstrated. The analysis of the number of persons with disabilities and the number of students with disabilities in secondary vocational and higher education was carried out using open sources, such as sfri.ru and rosstat.gov.ru. Results. Definitions are given for understanding the essence of virtual reality technology and solutions, in the form of simulators suitable as simulators with a unique approach to information perception. Consideration of the developed immersive virtual simulator for the maintenance of personal computers in a broad context allowed us to reflect the features of the application of innovative solutions for inclusive education. Conclusion. In the process of carrying out research work using various means of analysis virtual simulator, the main areas of application of virtual reality for people with disabilities are considered and appropriate conclusions are drawn about the use of virtual reality technology in inclusive education.

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