Sciences du Jeu (Feb 2016)
L’emploi des jeux dans l’enseignement des langues étrangères : Du traditionnel au numérique
Abstract
This article questions the place of games in language teaching and more specifically examines how the transition between the use of traditional games in the classroom and their adaptation to digital media has been carried out. Are these games the same or have they changed ? Has the digital switchover preserved the entertaining aspects of these games or have these aspects changed in order to accommodate more serious content ? We will thus examine the potential added value of digital versus traditional games in the light of current teaching methodologies and we will discuss the design of learning games with regard to striking an adequate balance between fun and serious as well as respecting the didactic guidelines of the game. By way of an example we will refer to the design of a 3D immersive learning game for French and German languages.
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