Corela ()

Contextualisations d’extraits de jeux vidéo et prises en compte des ressources multimodales pour une analyse des pratiques interactionnelles entre joueurs

  • Isabel Colón de Carvajal

DOI
https://doi.org/10.4000/corela.7682
Journal volume & issue
Vol. 27

Abstract

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Our research is embedded in the theoretical issues of ethnomethodology and conversational analysis. Our interest is above all to analyze the interactional practices between players in a video game situation (Colón de Carvajal, 2013, 2016, Mondada, 2011, 2012, Piirainen-Marsh & Tainio, 2009a and b); and on the other hand, to compare different games in terms of their interactional organization (participation frameworks) as well as their sequential and multimodal structure (the organization of space and the management of objects). From the practices of players, we question the problems and constraints encountered, on the one hand during the analysis of these data in a video game situation, and on the other hand during academic presentations of our research. A work in progress on encouragement’s and instruction’s sequences in interactions between players, allows to show that it is essential to contextualize the type of game played, its rules, its specific options, the relationships between players, the roles of each player at the moment of the extract, and also the current actions in the universe of the game itself (a falling object, a touched avatar, etc.) that would give meaning to the analysis. These contextualizations and these considerations of multimodal resources make it possible to explain and describe more clearly and objectively the linguistic phenomenon, the action or the problem analyzed.

Keywords