Brain Disorders (Mar 2021)

Gamification and game-based education in neurology and neuroscience: Applications, challenges, and opportunities

  • Stefano Sandrone,
  • Chad Carlson

Journal volume & issue
Vol. 1
p. 100008

Abstract

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The role of games in education continues to evolve. The integration of game-based learning with technology has become more common and contributed to a growing body of literature promoting the use of game-based learning techniques. However, it is only recently that these approaches have been applied to the realm of medical education. Here, we review the evidence supporting game-based learning in undergraduate and graduate medical education and in neurology education. Moreover, we discuss challenges and opportunities for neurologic curricular implementation and explore applications in clinical settings. The potential for leveraging game-based learning might represent a chance to seize for neurology and neuroscience.

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