Scientific Reports (May 2024)

A virtual reality paradigm simulating blood donation serves as a platform to test interventions to promote donation

  • Lisa A. Williams,
  • Kallie Tzelios,
  • Barbara Masser,
  • Amanda Thijsen,
  • Anne van Dongen,
  • Tanya E. Davison

DOI
https://doi.org/10.1038/s41598-024-60578-6
Journal volume & issue
Vol. 14, no. 1
pp. 1 – 12

Abstract

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Abstract Effective interventions that support blood donor retention are needed. Yet, integrating an intervention into the time-pressed and operationally sensitive context of a blood donation center requires justification for disruptions to an optimized process. This research provides evidence that virtual reality (VR) paradigms can serve as a research environment in which interventions can be tested prior to being delivered in blood donation centers. Study 1 (N = 48) demonstrated that 360°-video VR blood donation environments elicit a similar profile of emotional experience to a live donor center. Presence and immersion were high, and cybersickness symptoms low. Study 2 (N = 134) was an experiment deploying the 360°-video VR environments to test the impact of an intervention on emotional experience and intentions to donate. Participants in the intervention condition who engaged in a suite of tasks drawn from the process model of emotion regulation (including attentional deployment, positive reappraisal, and response modulation) reported more positive emotion than participants in a control condition, which in turn increased intentions to donate blood. By showing the promise for benefitting donor experience via a relatively low-cost and low-resource methodology, this research supports the use of VR paradigms to trial interventions prior to deployment in operationally-context field settings.