G|A|M|E The Italian Journal of Game Studies (Mar 2013)
A new angle on parallel languages: the contribution of visual arts to a vocabulary of graphical projection in video games
Abstract
It is fair to argue that in the short history of game studies, the concept of graphical projection has not been used in all its dimensions. In a way, we might even say that the idea has been systematically overlooked. Therefore, in order to fully express the potential of graphical projection in game studies, we have to properly define the vocabulary used to describe its various forms.