International Journal of Serious Games (Feb 2015)

Serious Games for Mobile Devices: the InTouch Project Case Study

  • Alfredo Imbellone,
  • Brunella Botte,
  • Carlo Maria Medaglia

DOI
https://doi.org/10.17083/ijsg.v2i1.41
Journal volume & issue
Vol. 2, no. 1

Abstract

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The paper presents the InTouch project and discusses design principles, implementation and evaluation of serious mobile games for the development of soft skills. 30 serious games for mobile devices were produced to be tested and evaluated during Learning Labs participated by SMEs professionals operating in different business sectors from seven European countries. The games describe situational learning cases related to 10 non routine skills, and use different types of interaction. Evaluation results are described, showing an overall positive impact deriving from the choice of the serious game approach and the use of mobile devices. When analyzing the role of different dimensions of the games, the most relevant elements influencing players’ satisfaction and their willingness to play again were found to be the levels of fun and difficulty associated with the games, the interest, the sense of reality and the adequacy of duration of the games.

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